Relación entre videojuegos de acción, mindfulness y miedo al COVID-19 en estudiantes universitarios

Autores/as

DOI:

https://doi.org/10.15448/1980-8623.2024.1.42541

Palabras clave:

miedo al COVID-19, Mindfulness, atencion, Juegos de Computadora

Resumen

La interacción con videojuegos aumentó en la pandemia de COVID-19. Por otro lado, un aspecto atencional que puede presentar cambios relacionados con la cantidad de interacción con los videojuegos de acción es el mindfulness. Luego, el objetivo de este estudio fue verificar una relación entre uso de videojuegos de acción, mindfulness y miedo al COVID-19. Se pidió a jugadores y no jugadores de videojuegos de acción de entre 18 y 29 años (n = 384, M = 21,6, SD = 2,6) que respondieran a la Escala de Miedo al COVID y la Escala de Facetas de Mindfulness. Los resultados no demostraron una relación significativa entre uso de videojuegos de acción y mindfulness, pero señalaron que jugadores de videojuegos de acción tenían menos miedo a la COVID-19. Se discute cómo el escapismo proporcionado por el juego explicaría en parte una disminución en la atención a la información relacionada con la enfermedad.

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Biografía del autor/a

Radael Rezende Rodrigues Junior, Universidad Federal de Espírito Santo (UFES), Vitória, ES, Brasil.

Doctorado en Psicología Universidad Federal de Espírito Santo (UFES), en Vitória, ES, Brasil; Maestría en Artes de la misma institución.

Livia Carla de Melo Rodrigues, Universidad Federal de Espírito Santo (UFES), Vitória, ES, Brasil.

Doctor en Ciencias Fisiológicas por la Universidad Federal de Espírito Santo (UFES), en Vitória, ES, Brasil. Profesor Asociado de Farmacología de la Universidad Federal de Espírito Santo (UFES), en Vitória, ES, Brasil.

Mariane, Universidad Federal de Espírito Santo (UFES), Vitória, ES, Brasil.

Doctor en Psicología del Desarrollo por la Universidad Federal de Rio Grande do Sul (UFRGS), en Porto Alegre, RS, Brasil; Maestría en Psicología UFRGS. Profesor asociado del Departamento de Psicología Social y del Desarrollo y del Programa de Posgrado en Psicología de la Universidad Federal de Espírito Santo (UFES), en Vitória, ES, Brasil.

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Publicado

2024-03-19

Cómo citar

Rezende Rodrigues Junior, R., de Melo Rodrigues, L. C., & Lima de Souza, M. (2024). Relación entre videojuegos de acción, mindfulness y miedo al COVID-19 en estudiantes universitarios. Psico, 55(1), e42541. https://doi.org/10.15448/1980-8623.2024.1.42541